#include "cGame_Load.h"

cGame_Load::cGame_Load()
{

}

cGame_Load::~cGame_Load()
{	
}

//Init data for start game
void cGame_Load::InitData()
{	
}

//Load all level
void cGame_Load::LoadAllLevel(short per)
{
	//Code example load level
	/*if (per == 0)
		level[0] = ReadLevel("Levels/Level1.Bomb");*/
	
}

//Load all texture for draw skydome
void cGame_Load::LoadAllTexture3D(short per)
{
	//texture3D[0] = dataCore->LoadTexture3D("working/1.tga", "working/2.tga", "working/3.tga", "working/4.tga", "working/5.tga", "working/6.tga");
}

//Load data for project
void cGame_Load::LoadAllTexture2D(short per)
{
	//Code example load texture2D to paint menu	
}

//Load all model3d
void cGame_Load::LoadAllModel(short per)
{
	//Code example load model for each objects
	//model[MODEL_CHARACTER]		 = dataCore->LoadModel("working/Character.obj");	
}

//Load all texture 2d for model
void cGame_Load::LoadAllTexture(short per)
{
	//Code example load texture for each objects
	//texture[TEXTURE_CHARACTER]		= dataCore->LoadTexture("working/Character.tga");	

}
